Games and Puzzles Market

Market Study on Games and Puzzles: PMR Foresees Various Opportunities, Analysing Rising Demand for At-Home Entertainment, Increased Interest in Cognitive Development Activities, and a Resurgence of Traditional Gaming Trends

A Detailed Analysis of the Games and Puzzles Market Based on the Increased Demand for Indoor Entertainment Options and the Popularity of Family Bonding Activities

Report ID: PMRREP33845

Number of Pages: 219

Format: PPT*, PDF, EXCEL

Industry: Consumer Goods

Published Date: January-2024

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Table of Content

1. Executive Summary

    1.1. Global Games and Puzzles Market Snapshot, 2023 and 2030

    1.2. Market Opportunity Assessment, 2023 - 2030, US$ Mn

    1.3. Key Market Trends

    1.4. Future Market Projections

    1.5. Premium Market Insights

    1.6. Industry Developments and Key Market Events   

    1.7. PMR Analysis and Recommendations

2. Market Overview

    2.1. Market Scope and Definition

    2.2. Market Dynamics

        2.2.1. Drivers

        2.2.2. Restraints

        2.2.3. Opportunity

        2.2.4. Challenges

        2.2.5. Key Trends

    2.3. Type Lifecycle Analysis

    2.4. Games and Puzzles Market: Value Chain

        2.4.1. List of Raw Material Supplier

        2.4.2. List of Manufacturers

        2.4.3. List of Distributors

        2.4.4. List of Applications

        2.4.5. Profitability Analysis

    2.5. Porter Five Force's Analysis

    2.6. Geopolitical Tensions: Market Impact   

    2.7. Macro-Economic Factors

        2.7.1. Global Sectorial Outlook

        2.7.2. Global GDP Growth Outlook

        2.7.3. Global Parent Market Overview

    2.8. Forecast Factors - Relevance and Impact

    2.9. Regulatory and Technology Landscape

3. Global Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

    3.1. Key Highlights

        3.1.1. Market Volume (Units) Projections

        3.1.2. Market Size and Y-o-Y Growth

        3.1.3. Absolute $ Opportunity

    3.2. Market Size (US$ Mn) Analysis and Forecast

        3.2.1. Historical Market Size Analysis, 2013-2016

        3.2.2. Current Market Size Forecast, 2018-2026

    3.3. Global Games and Puzzles Market Outlook: Type

        3.3.1. Introduction / Key Findings

        3.3.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Type, 2018 - 2022

        3.3.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030

            3.3.3.1. Games

                3.3.3.1.1. Board Games

                3.3.3.1.2. Card Games

        3.3.3.2. Puzzles

    3.4. Market Attractiveness Analysis: Type

    3.5. Global Games and Puzzles Market Outlook: Licensing

        3.5.1. Introduction / Key Findings

        3.5.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Licensing, 2018 - 2022

        3.5.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030

            3.5.3.1. Non-Licensed

            3.5.3.2. Licensed

    3.6. Market Attractiveness Analysis: Licensing

    3.7. Global Games and Puzzles Market Outlook: Distribution Channel

        3.7.1. Introduction / Key Findings

        3.7.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Distribution Channel, 2018 - 2022

        3.7.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030

            3.7.3.1. Online

            3.7.3.2. Offline

    3.8. Market Attractiveness Analysis: Distribution Channel

4. Global Games and Puzzles Market Outlook: Region

    4.1. Key Highlights

    4.2. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Region, 2018 - 2022

    4.3. Current Market Size (US$ Mn) and Volume (Units) Forecast By Region, 2023 - 2030

        4.3.1. North America

        4.3.2. Europe

        4.3.3. East Asia

        4.3.4. South Asia and Oceania

        4.3.5. Latin America

        4.3.6. Middle East & Africa (MEA)

    4.4. Market Attractiveness Analysis: Region

5. North America Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030) 

    5.1. Key Highlights

    5.2. Pricing Analysis

    5.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022

        5.3.1. By Country

        5.3.2. By Type

        5.3.3. By Licensing

        5.3.4. By Distribution Channel 

    5.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030

        5.4.1. U.S.

        5.4.2. Canada

    5.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030

        5.5.1. Games

            5.5.1.1. Board Games

            5.5.1.2. Card Games

        5.5.2. Puzzles

    5.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030

        5.6.1. Non-Licensed

        5.6.2. Licensed

    5.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030

        5.7.1. Online

        5.7.2. Offline

    5.8. Market Attractiveness Analysis

6. Europe Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

    6.1. Key Highlights

    6.2. Pricing Analysis

    6.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022

        6.3.1. By Country

        6.3.2. By Type

        6.3.3. By Licensing

        6.3.4. By Distribution Channel 

    6.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030

        6.4.1. Germany

        6.4.2. France

        6.4.3. U.K.

        6.4.4. Italy

        6.4.5. Spain

        6.4.6. Russia

        6.4.7. Türkiye

        6.4.8. Rest of Europe

        6.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030

        6.5.1. Games

        6.5.1.1. Board Games

        6.5.1.2. Card Games

        6.5.2. Puzzles

    6.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030

        6.6.1. Non-Licensed

        6.6.2. Licensed

    6.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030

        6.7.1. Online

        6.7.2. Offline

    6.8. Market Attractiveness Analysis

7. East Asia Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

    7.1. Key Highlights

    7.2. Pricing Analysis

    7.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022

        7.3.1. By Country

        7.3.2. By Type

        7.3.3. By Licensing

        7.3.4. By Distribution Channel 

    7.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030

        7.4.1. China

        7.4.2. Japan

        7.4.3. South Korea

    7.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030

        7.5.1. Games

            7.5.1.1. Board Games

            7.5.1.2. Card Games

        7.5.2. Puzzles

    7.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030

        7.6.1. Non-Licensed

        7.6.2. Licensed

    7.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030

        7.7.1. Online

        7.7.2. Offline

    7.8. Market Attractiveness Analysis

8. South Asia & Oceania Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

    8.1. Key Highlights

    8.2. Pricing Analysis

    8.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022

        8.3.1. By Country

        8.3.2. By Type

        8.3.3. By Licensing

        8.3.4. By Distribution Channel 

    8.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030

        8.4.1. India

        8.4.2. Southeast Asia

        8.4.3. ANZ

        8.4.4. Rest of South Asia & Oceania

    8.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030

        8.5.1. Games

            8.5.1.1. Board Games

            8.5.1.2. Card Games

        8.5.2. Puzzles

    8.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030

        8.6.1. Non-Licensed

        8.6.2. Licensed

    8.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030

        8.7.1. Online

        8.7.2. Offline

    8.8. Market Attractiveness Analysis

9. Latin America Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

    9.1. Key Highlights

    9.2. Pricing Analysis

    9.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022

        9.3.1. By Country

        9.3.2. By Type

        9.3.3. By Licensing

        9.3.4. By Distribution Channel 

    9.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030

        9.4.1. Brazil

        9.4.2. Mexico

        9.4.3. Rest of Latin America

    9.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030

        9.5.1. Games

            9.5.1.1. Board Games

            9.5.1.2. Card Games

        9.5.2. Puzzles

    9.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030

        9.6.1. Non-Licensed

        9.6.2. Licensed

    9.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030

        9.7.1. Online

        9.7.2. Offline

    9.8. Market Attractiveness Analysis

10. Middle East & Africa Games and Puzzles Market Outlook: Historical (2018 - 2022) and Forecast (2023 - 2030)

    10.1. Key Highlights

    10.2. Pricing Analysis

    10.3. Historical Market Size (US$ Mn) and Volume (Units) Analysis By Market, 2018 - 2022

        10.3.1. By Country

        10.3.2. By Type

        10.3.3. By Licensing

        10.3.4. By Distribution Channel 

    10.4. Current Market Size (US$ Mn) and Volume (Units) Forecast By Country, 2023 - 2030

        10.4.1. GCC

        10.4.2. Egypt

        10.4.3. South Africa

        10.4.4. Northern Africa

        10.4.5. Rest of Middle East & Africa

    10.5. Current Market Size (US$ Mn) and Volume (Units) Forecast By Type, 2023 - 2030

        10.5.1. Games

            10.5.1.1. Board Games

            10.5.1.2. Card Games

        10.5.2. Puzzles

    10.6. Current Market Size (US$ Mn) and Volume (Units) Forecast By Licensing, 2023 - 2030

        10.6.1. Non-Licensed

        10.6.2. Licensed

    10.7. Current Market Size (US$ Mn) and Volume (Units) Forecast By Distribution Channel, 2023 - 2030

        10.7.1. Online

        10.7.2. Offline

    10.8. Market Attractiveness Analysis

11. Competition Landscape

    11.1. Market Share Analysis, 2022

    11.2. Market Structure

        11.2.1. Competition Intensity Mapping By Market  

        11.2.2. Competition Analog IC

        11.2.3. Apparent Type Capacity

    11.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)

        11.3.1. Buffalo Games

            11.3.1.1. Overview

            11.3.1.2. Segments and Type

            11.3.1.3. Key Financials

            11.3.1.4. Market Developments

            11.3.1.5. Market Strategy

        11.3.2. Hasbro, Inc.

            11.3.2.1. Overview

            11.3.2.2. Segments and Type

            11.3.2.3. Key Financials

            11.3.2.4. Market Developments

            11.3.2.5. Market Strategy

        11.3.3. Mattel, Inc.

            11.3.3.1. Overview

            11.3.3.2. Segments and Type

            11.3.3.3. Key Financials

            11.3.3.4. Market Developments

            11.3.3.5. Market Strategy

        11.3.4. Ceaco, Inc.

            11.3.4.1. Overview

            11.3.4.2. Segments and Type

            11.3.4.3. Key Financials

            11.3.4.4. Market Developments

            11.3.4.5. Market Strategy

        11.3.5. Ravensburger AG

            11.3.5.1. Overview

            11.3.5.2. Segments and Type

            11.3.5.3. Key Financials

            11.3.5.4. Market Developments

            11.3.5.5. Market Strategy

        11.3.6. Schmidt Spiele

            11.3.6.1. Overview

            11.3.6.2. Segments and Type

            11.3.6.3. Key Financials

            11.3.6.4. Market Developments

            11.3.6.5. Market Strategy

        11.3.7. Cubicfun 3D Puzzle

            11.3.7.1. Overview

            11.3.7.2. Segments and Type

            11.3.7.3. Key Financials

            11.3.7.4. Market Developments

            11.3.7.5. Market Strategy

        11.3.8. Educa Borras

            11.3.8.1. Overview

            11.3.8.2. Segments and Type

            11.3.8.3. Key Financials

            11.3.8.4. Market Developments

            11.3.8.5. Market Strategy

        11.3.9. Castorland

            11.3.9.1. Overview

            11.3.9.2. Segments and Type

            11.3.9.3. Key Financials

            11.3.9.4. Market Developments

            11.3.9.5. Market Strategy

        11.3.10. Cobble Hill

            11.3.10.1. Overview

            11.3.10.2. Segments and Type

            11.3.10.3. Key Financials

            11.3.10.4. Market Developments

            11.3.10.5. Market Strategy

12. Appendix

    12.1. Research Methodology

    12.2. Research Assumptions

    12.3. Acronyms and Abbreviations

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