Cloud Gaming Market Size, Share, and Growth Forecast for 2025 - 2032

Market Study on Cloud Gaming: Industry Growth Led by North America, Followed by East Asia & Europe

Industry: Semiconductor Electronics

Published Date: February-2025

Format: PPT*, PDF, EXCEL

Delivery Timelines: Contact Sales

Number of Pages: 250

Report ID: PMRREP20533

Report Price

$4995*

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Table of Content

1. Executive Summary

    1.1. Global Market Outlook

    1.2. Demand Side Trends

    1.3. Supply Side Trends

    1.4. Analysis and Recommendations

2. Market Overview

    2.1. Market Coverage / Taxonomy

    2.2. Market Definition / Scope / Limitations

3. Key Market Trends

    3.1. Key Trends Impacting the Market

    3.2. Product Innovation / Development Trends

4. Pricing Analysis

    4.1. Pricing Analysis By Cloud Gaming

    4.2. Global Average Pricing Analysis Benchmark

5. COVID-19 Impact Analysis

    5.1. Impact of COVID-19 on Cloud Gaming Growth

    5.2. Pre-COVID-19 Market Growth (2017-2019)

    5.3. Expected Recovery Scenario (Short Term/Mid Term/Long Term)

    5.4. Key Action Points for Cloud Gaming Vendors

6. Global Cloud Gaming Market Demand (in Value in US$ Mn) Analysis 2017-2021 and Forecast, 2022-2032

    6.1. Historical Market Value (US$ Mn) Analysis, 2017-2021

    6.2. Current and Future Market Value (US$ Mn) Projections, 2022-2032

        6.2.1. Y-o-Y Growth Trend Analysis

        6.2.2. Absolute $ Opportunity Analysis

7. Market Background

    7.1. Macro-Economic Factors

    7.2. Forecast Factors - Relevance & Impact

    7.3. Value Chain

    7.4. Market Dynamics

        7.4.1. Drivers

        7.4.2. Restraints

        7.4.3. Opportunities

8. Global Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032, By Device Type

    8.1. Introduction / Key Findings

    8.2. Historical Market Size (US$ Mn) Analysis By Device Type, 2017 – 2021

    8.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Device Type, 2022 – 2032

        8.3.1. Smartphones

        8.3.2. Tablets

        8.3.3. Gaming Consoles

        8.3.4. PCs & Laptops

        8.3.5. Smart TVs

        8.3.6. Head Mounted Displays

    8.4. Market Attractiveness Analysis By Device Type

9. Global Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032, by Gamer Type

    9.1. Introduction / Key Findings

    9.2. Historical Market Size (US$ Mn) Analysis By Gamer Type, 2017 - 2021

    9.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Gamer Type, 2022 - 2032

        9.3.1. Professional Gamer

        9.3.2. Casual Gamer

    9.4. Market Attractiveness Analysis By Gamer Type

10. Global Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032, by Region

    10.1. Introduction / Key Findings

    10.2. Historical Market Size (US$ Mn) Analysis By Region, 2017 - 2021

    10.3. Current and Future Market Size (US$ Mn) Analysis and Forecast By Region, 2022 - 2032

        10.3.1. North America

        10.3.2. Latin America

        10.3.3. Europe

        10.3.4. East Asia

        10.3.5. South Asia & Pacific

        10.3.6. Middle East & Africa

    10.4. Market Attractiveness Analysis By Region

11. North America Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

    11.1. Introduction

    11.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021

    11.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032

        11.3.1. By Device Type

        11.3.2. By Gamer Type

        11.3.3. By Country

            11.3.3.1. U.S.

            11.3.3.2. Canada

    11.4. Market Attractiveness Analysis

        11.4.1. By Device Type

        11.4.2. By Gamer Type

        11.4.3. By Country

    11.5. Market Trends

    11.6. Key Market Participants - Intensity Mapping

12. Latin America Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

    12.1. Introduction

    12.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021

    12.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032

        12.3.1. By Device Type

        12.3.2. By Gamer Type

        12.3.3. By Country

            12.3.3.1. Brazil

            12.3.3.2. Mexico

            12.3.3.3. Rest of Latin America

    12.4. Market Attractiveness Analysis

        12.4.1. By Device Type

        12.4.2. By Gamer Type

        12.4.3. By Country

    12.5. Market Trends

    12.6. Key Market Participants - Intensity Mapping

13. Europe Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

    13.1. Introduction

    13.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021

    13.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032

        13.3.1. By Device Type

        13.3.2. By Gamer Type

        13.3.3. By Country

            13.3.3.1. Germany

            13.3.3.2. Italy

            13.3.3.3. France

            13.3.3.4. U.K.

            13.3.3.5. Spain

            13.3.3.6. BENELUX

            13.3.3.7. Russia

            13.3.3.8. Rest of Europe

    13.4. Market Attractiveness Analysis

        13.4.1. By Device Type

        13.4.2. By Gamer Type

        13.4.3. By Country

    13.5. Market Trends

    13.6. Key Market Participants - Intensity Mapping

14. South Asia & Pacific Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

    14.1. Introduction

    14.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021

    14.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032

        14.3.1. By Device Type

        14.3.2. By Gamer Type

        14.3.3. By Country

            14.3.3.1. India

            14.3.3.2. Indonesia

            14.3.3.3. Malaysia

            14.3.3.4. Singapore

            14.3.3.5. Australia & New Zealand

            14.3.3.6. Rest of South Asia and Pacific

    14.4. Market Attractiveness Analysis

        14.4.1. By Device Type

        14.4.2. By Gamer Type

        14.4.3. By Country

    14.5. Market Trends

    14.6. Key Market Participants - Intensity Mapping

15. East Asia Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

    15.1. Introduction

    15.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021

    15.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032

        15.3.1. By Device Type

        15.3.2. By Gamer Type

        15.3.3. By Country

            15.3.3.1. China

            15.3.3.2. Japan

            15.3.3.3. South Korea

    15.4. Market Attractiveness Analysis

        15.4.1. By Device Type

        15.4.2. By Gamer Type

        15.4.3. By Country

    15.5. Market Trends

    15.6. Key Market Participants - Intensity Mapping

16. Middle East and Africa Cloud Gaming Market Analysis 2017-2021 and Forecast 2022-2032

    16.1. Introduction

    16.2. Historical Market Size (US$ Mn) Trend Analysis By Market Taxonomy, 2017 - 2021

    16.3. Current and Future Market Size (US$ Mn) Forecast By Market Taxonomy, 2022 - 2032

        16.3.1. By Device Type

        16.3.2. By Gamer Type

        16.3.3. By Country

            16.3.3.1. GCC Countries

            16.3.3.2. Turkey

            16.3.3.3. South Africa

            16.3.3.4. Rest of Middle East and Africa

    16.4. Market Attractiveness Analysis

        16.4.1. By Device Type

        16.4.2. By Gamer Type

        16.4.3. By Country

    16.5. Market Trends

    16.6. Key Market Participants - Intensity Mapping

17. Key Countries Analysis- Cloud Gaming Market

    17.1. U.S. Cloud Gaming Market Analysis

        17.1.1. By Device Type

        17.1.2. By Gamer Type

    17.2. Canada Cloud Gaming Market Analysis

        17.2.1. By Device Type

        17.2.2. By Gamer Type

    17.3. Mexico Cloud Gaming Market Analysis

        17.3.1. By Device Type

        17.3.2. By Gamer Type

    17.4. Brazil Cloud Gaming Market Analysis

        17.4.1. By Device Type

        17.4.2. By Gamer Type

    17.5. Germany Cloud Gaming Market Analysis

        17.5.1. By Device Type

        17.5.2. By Gamer Type

    17.6. Italy Cloud Gaming Market Analysis

        17.6.1. By Device Type

        17.6.2. By Gamer Type

    17.7. France Cloud Gaming Market Analysis

        17.7.1. By Device Type

        17.7.2. By Gamer Type

    17.8. U.K. Cloud Gaming Market Analysis

        17.8.1. By Device Type

        17.8.2. By Gamer Type

    17.9. Spain Cloud Gaming Market Analysis

        17.9.1. By Device Type

        17.9.2. By Gamer Type

    17.10. BENELUX Cloud Gaming Market Analysis

        17.10.1. By Device Type

        17.10.2. By Gamer Type

    17.11. Russia Cloud Gaming Market Analysis

        17.11.1. By Device Type

        17.11.2. By Gamer Type

    17.12. Rest of Europe Cloud Gaming Market Analysis

        17.12.1. By Device Type

        17.12.2. By Gamer Type

    17.13. China Cloud Gaming Market Analysis

        17.13.1. By Device Type

        17.13.2. By Gamer Type

    17.14. Japan Cloud Gaming Market Analysis

        17.14.1. By Device Type

        17.14.2. By Gamer Type

    17.15. South Korea Cloud Gaming Market Analysis

        17.15.1. By Device Type

        17.15.2. By Gamer Type

    17.16. India Cloud Gaming Market Analysis

        17.16.1. By Device Type

        17.16.2. By Gamer Type

    17.17. Malaysia Cloud Gaming Market Analysis

        17.17.1. By Device Type

        17.17.2. By Gamer Type

    17.18. Indonesia Cloud Gaming Market Analysis

        17.18.1. By Device Type

        17.18.2. By Gamer Type

    17.19. Singapore Cloud Gaming Market Analysis

        17.19.1. By Device Type

        17.19.2. By Gamer Type

    17.20. Australia and New Zealand Cloud Gaming Market Analysis

        17.20.1. By Device Type

        17.20.2. By Gamer Type

    17.21. Rest of South Asia and Pacific Cloud Gaming Market Analysis

        17.21.1. By Device Type

        17.21.2. By Gamer Type

    17.22. GCC Countries Cloud Gaming Market Analysis

        17.22.1. By Device Type

        17.22.2. By Gamer Type

    17.23. Turkey Cloud Gaming Market Analysis

        17.23.1. By Device Type

        17.23.2. By Gamer Type

    17.24. South Africa Cloud Gaming Market Analysis

        17.24.1. By Device Type

        17.24.2. By Gamer Type

    17.25. Rest of Middle East and Africa Cloud Gaming Market Analysis

        17.25.1. By Device Type

        17.25.2. By Gamer Type

18. Market Structure Analysis

    18.1. Market Analysis by Tier of Companies

    18.2. Market Concentration

    18.3. Market Share Analysis of Top Players

    18.4. Market Presence Analysis

        18.4.1. Regional footprint by Players

        18.4.2. Product footprint by Players

        18.4.3. Channel footprint by Players

19. Competition Analysis

    19.1. Competition Dashboard

    19.2. Key Strategies, By Competitors

    19.3. Competition Deep Dive

        19.3.1. Microsoft

            19.3.1.1. Business Overview

            19.3.1.2. Product Portfolio

            19.3.1.3. Profitability by Market Segments (Business Segments/Region)

            19.3.1.4. Sales Footprint

            19.3.1.5. Strategy Overview

                19.3.1.5.1. Marketing Strategy

                19.3.1.5.2. Product Strategy

                19.3.1.5.3. Channel Strategy

        19.3.2. The Gaming Project

            19.3.2.1. Business Overview

            19.3.2.2. Product Portfolio

            19.3.2.3. Profitability by Market Segments (Business Segments/Region)

            19.3.2.4. Sales Footprint

            19.3.2.5. Strategy Overview

                19.3.2.5.1. Marketing Strategy

                19.3.2.5.2. Product Strategy

                19.3.2.5.3. Channel Strategy

        19.3.3. Google

            19.3.3.1. Business Overview

            19.3.3.2. Product Portfolio

            19.3.3.3. Profitability by Market Segments (Business Segments/Region)

            19.3.3.4. Sales Footprint

            19.3.3.5. Strategy Overview

                19.3.3.5.1. Marketing Strategy

                19.3.3.5.2. Product Strategy

                19.3.3.5.3. Channel Strategy

        19.3.4. Nvidia

            19.3.4.1. Business Overview

            19.3.4.2. Product Portfolio

            19.3.4.3. Profitability by Market Segments (Business Segments/Region)

            19.3.4.4. Sales Footprint

            19.3.4.5. Strategy Overview

                19.3.4.5.1. Marketing Strategy

                19.3.4.5.2. Product Strategy

                19.3.4.5.3. Channel Strategy

        19.3.5. Parasec

            19.3.5.1. Business Overview

            19.3.5.2. Product Portfolio

            19.3.5.3. Profitability by Market Segments (Business Segments/Region)

            19.3.5.4. Sales Footprint

            19.3.5.5. Strategy Overview

                19.3.5.5.1. Marketing Strategy

                19.3.5.5.2. Product Strategy

                19.3.5.5.3. Channel Strategy

        19.3.6. Shadow.tech

            19.3.6.1. Business Overview

            19.3.6.2. Product Portfolio

            19.3.6.3. Profitability by Market Segments (Business Segments/Region)

            19.3.6.4. Sales Footprint

            19.3.6.5. Strategy Overview

                19.3.6.5.1. Marketing Strategy

                19.3.6.5.2. Product Strategy

                19.3.6.5.3. Channel Strategy

20. Appendix
    20.1. Research Methodology
    20.2. Research Assumptions
    20.3. Acronyms and Abbreviations

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