Anime Merchandising Market

Anime Merchandising Market Size, Share and Growth Forecast by Type (Apparel and Accessories, Toys and Figurines, Stationery, Electronic Accessories, Video Games and DVDs, Others), by Distribution Channel (Online, Offline), and by Region for 2024-2031

Industry: IT and Telecommunication

Published Date: July-2024

Format: PPT*, PDF, EXCEL

Delivery Timelines: Contact Sales

Number of Pages: 164

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Report ID: PMRREP34707

Table of Content

1. Executive Summary
    1.1. Global Anime Merchandising Market Snapshot, 2024 and 2031
    1.2. Market Opportunity Assessment, 2024 - 2031, US$ Mn
    1.3. Key Market Trends
    1.4. Future Market Projections
    1.5. Premium Market Insights
    1.6. Industry Developments and Key Market Events
    1.7. PMR Analysis and Recommendations

2. Market Overview
    2.1. Market Scope and Definition
    2.2. Market Dynamics
        2.2.1. Drivers
        2.2.2. Restraints
        2.2.3. Opportunity
        2.2.4. Challenges
        2.2.5. Key Trends
    2.3. Macro-Economic Factors
        2.3.1. Global GDP Growth Outlook
        2.3.2. Global Healthcare Spending Outlook
    2.4. COVID-19 Impact Analysis
    2.5. Forecast Factors - Relevance and Impact

3. Value Added Insights
    3.1. Product Adoption Analysis
    3.2. Growth Opportunity Matrix
    3.3. Regulatory Landscape
    3.4. Value Chain Analysis
        3.4.1. List of Distribution Channel/Marketplaces
        3.4.2. List of End User (Industry)
    3.5. Key Deals and Mergers
    3.6. PESTLE Analysis
    3.7. Porter’s Five Force Analysis

4. Price Trend Analysis, 2018 - 2031
    4.1. Key Highlights
    4.2. Key Factors Impacting Product Prices
    4.3. Pricing Analysis, By Type
    4.4. Regional Prices and Product Preferences

5. Global Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    5.1. Global Anime Merchandising Market Outlook: Type
        5.1.1. Introduction / Key Findings
        5.1.2. Historical Market Size (US$ Mn) Analysis, By Type, 2018 - 2022
        5.1.3. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
            5.1.3.1. Apparel and Accessories
            5.1.3.2. Toys and Figurines
            5.1.3.3. Stationery
            5.1.3.4. Electronic Accessories
            5.1.3.5. Video Games and DVDs
            5.1.3.6. Others
    5.2. Market Attractiveness Analysis: Type
    5.3. Global Anime Merchandising Market Outlook: Distribution Channel
        5.3.1. Introduction / Key Findings
        5.3.2. Historical Market Size (US$ Mn) Analysis, By Distribution Channel, 2018 - 2022
        5.3.3. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
            5.3.3.1. Online
                5.3.3.1.1. Own e-commerce
                5.3.3.1.2. General e-commerce
                5.3.3.1.3. Cross-border e-commerce
            5.3.3.2. Offline
                5.3.3.2.1. Specialty Stores
                5.3.3.2.2. General Supermarkets
                5.3.3.2.3. Convenience Stores
                5.3.3.2.4. Events
    5.4. Market Attractiveness Analysis: Distribution Channel

6. Global Anime Merchandising Market Outlook: Region
    6.1. Key Highlights
    6.2. Historical Market Size (US$ Mn) Analysis, By Region, 2018 - 2022
    6.3. Current Market Size (US$ Mn) Analysis and Forecast, By Region, 2023 - 2031
        6.3.1. North America
        6.3.2. Europe
        6.3.3. East Asia
        6.3.4. South Asia and Oceania
        6.3.5. Latin America
        6.3.6. Middle East & Africa
    6.4. Market Attractiveness Analysis: Region

7. North America Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    7.1. Key Highlights
    7.2. Pricing Analysis
    7.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        7.3.1. By Country
        7.3.2. By Type
        7.3.3. By Technology
        7.3.4. By Distribution Channel
    7.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        7.4.1. U.S.
        7.4.2. Canada
    7.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
        7.5.1. Apparel and Accessories
        7.5.2. Toys and Figurines
        7.5.3. Stationery
        7.5.4. Electronic Accessories
        7.5.5. Video Games and DVDs
        7.5.6. Others
    7.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
        7.6.1. Online
            7.6.1.1. Own e-commerce
            7.6.1.2. General e-commerce
            7.6.1.3. Cross-border e-commerce
        7.6.2. Offline
            7.6.2.1. Specialty Stores
            7.6.2.2. General Supermarkets
            7.6.2.3. Convenience Stores
            7.6.2.4. Events
    7.7. Market Attractiveness Analysis

8. Europe Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    8.1. Key Highlights
    8.2. Pricing Analysis
    8.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        8.3.1. By Country
        8.3.2. By Type
        8.3.3. By Technology
        8.3.4. By Distribution Channel
    8.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        8.4.1. Germany
        8.4.2. France
        8.4.3. U.K.
        8.4.4. Italy
        8.4.5. Spain
        8.4.6. Russia
        8.4.7. Türkiye
        8.4.8. Rest of Europe
    8.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
        8.5.1. Apparel and Accessories
        8.5.2. Toys and Figurines
        8.5.3. Stationery
        8.5.4. Electronic Accessories
        8.5.5. Video Games and DVDs
        8.5.6. Others
    8.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
        8.6.1. Online
            8.6.1.1. Own e-commerce
            8.6.1.2. General e-commerce
            8.6.1.3. Cross-border e-commerce
        8.6.2. Offline
            8.6.2.1. Specialty Stores
            8.6.2.2. General Supermarkets
            8.6.2.3. Convenience Stores
            8.6.2.4. Events
    8.7. Market Attractiveness Analysis

9. East Asia Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    9.1. Key Highlights
    9.2. Pricing Analysis
    9.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        9.3.1. By Country
        9.3.2. By Type
        9.3.3. By Technology
        9.3.4. By Distribution Channel
    9.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        9.4.1. China
        9.4.2. Japan
        9.4.3. South Korea
    9.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
        9.5.1. Apparel and Accessories
        9.5.2. Toys and Figurines
        9.5.3. Stationery
        9.5.4. Electronic Accessories
        9.5.5. Video Games and DVDs
        9.5.6. Others
    9.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
        9.6.1. Online
            9.6.1.1. Own e-commerce
            9.6.1.2. General e-commerce
            9.6.1.3. Cross-border e-commerce
        9.6.2. Offline
            9.6.2.1. Specialty Stores
            9.6.2.2. General Supermarkets
            9.6.2.3. Convenience Stores
            9.6.2.4. Events
    9.7. Market Attractiveness Analysis

10. South Asia & Oceania Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    10.1. Key Highlights
    10.2. Pricing Analysis
    10.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        10.3.1. By Country
        10.3.2. By Type
        10.3.3. By Technology
        10.3.4. By Distribution Channel
    10.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        10.4.1. India
        10.4.2. Southeast Asia
        10.4.3. ANZ
        10.4.4. Rest of South Asia & Oceania
    10.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
        10.5.1. Apparel and Accessories
        10.5.2. Toys and Figurines
        10.5.3. Stationery
        10.5.4. Electronic Accessories
        10.5.5. Video Games and DVDs
        10.5.6. Others
    10.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
        10.6.1. Online
            10.6.1.1. Own e-commerce
            10.6.1.2. General e-commerce
            10.6.1.3. Cross-border e-commerce
        10.6.2. Offline
            10.6.2.1. Specialty Stores
            10.6.2.2. General Supermarkets
            10.6.2.3. Convenience Stores
            10.6.2.4. Events
    10.7. Market Attractiveness Analysis

11. Latin America Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    11.1. Key Highlights
    11.2. Pricing Analysis
    11.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        11.3.1. By Country
        11.3.2. By Type
        11.3.3. By Technology
        11.3.4. By Distribution Channel
    11.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        11.4.1. Brazil
        11.4.2. Mexico
        11.4.3. Rest of Latin America
    11.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
        11.5.1. Apparel and Accessories
        11.5.2. Toys and Figurines
        11.5.3. Stationery
        11.5.4. Electronic Accessories
        11.5.5. Video Games and DVDs
        11.5.6. Others
    11.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
        11.6.1. Online
            11.6.1.1. Own e-commerce
            11.6.1.2. General e-commerce
            11.6.1.3. Cross-border e-commerce
        11.6.2. Offline
            11.6.2.1. Specialty Stores
            11.6.2.2. General Supermarkets
            11.6.2.3. Convenience Stores
            11.6.2.4. Events
    11.7. Market Attractiveness Analysis

12. Middle East & Africa Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    12.1. Key Highlights
    12.2. Pricing Analysis
    12.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        12.3.1. By Country
        12.3.2. By Type
        12.3.3. By Technology
        12.3.4. By Distribution Channel
    12.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        12.4.1. GCC Countries
        12.4.2. Egypt
        12.4.3. South Africa
        12.4.4. Northern Africa
        12.4.5. Rest of Middle East & Africa
    12.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
        12.5.1. Apparel and Accessories
        12.5.2. Toys and Figurines
        12.5.3. Stationery
        12.5.4. Electronic Accessories
        12.5.5. Video Games and DVDs
        12.5.6. Others
    12.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
        12.6.1. Online
            12.6.1.1. Own e-commerce
            12.6.1.2. General e-commerce
            12.6.1.3. Cross-border e-commerce
        12.6.2. Offline
            12.6.2.1. Specialty Stores
            12.6.2.2. General Supermarkets
            12.6.2.3. Convenience Stores
            12.6.2.4. Events
    12.7. Market Attractiveness Analysis

13. Competition Landscape
    13.1. Market Share Analysis, 2023
    13.2. Market Structure
        13.2.1. Competition Intensity Mapping By Market
        13.2.2. Competition Dashboard
    13.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
        13.3.1. GOOD SMILE COMPANY
            13.3.1.1. Overview
            13.3.1.2. Segments and Products
            13.3.1.3. Key Financials
            13.3.1.4. Market Developments
            13.3.1.5. Market Strategy
        13.3.2. Production I.G Inc.
        13.3.3. Studio Ghibli Inc.
        13.3.4. Toei Animation Co. Ltd.
        13.3.5. Bones Inc.
        13.3.6. Kyoto Animation Co. Ltd.
        13.3.7. Ufotable Co. Ltd.
        13.3.8. Bandai Namco Group
        13.3.9. JND STUDIOS
        13.3.10. SNAIL SHELL
        13.3.11. FUNKO

14. Appendix
    14.1. Research Methodology
    14.2. Research Assumptions
    14.3. Acronyms and Abbreviations

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