Industry: IT and Telecommunication
Published Date: July-2024
Format: PPT*, PDF, EXCEL
Delivery Timelines: Contact Sales
Number of Pages: 164
Report ID: PMRREP34707
1. Executive Summary
1.1. Global Anime Merchandising Market Snapshot, 2024 and 2031
1.2. Market Opportunity Assessment, 2024 - 2031, US$ Mn
1.3. Key Market Trends
1.4. Future Market Projections
1.5. Premium Market Insights
1.6. Industry Developments and Key Market Events
1.7. PMR Analysis and Recommendations
2. Market Overview
2.1. Market Scope and Definition
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Opportunity
2.2.4. Challenges
2.2.5. Key Trends
2.3. Macro-Economic Factors
2.3.1. Global GDP Growth Outlook
2.3.2. Global Healthcare Spending Outlook
2.4. COVID-19 Impact Analysis
2.5. Forecast Factors - Relevance and Impact
3. Value Added Insights
3.1. Product Adoption Analysis
3.2. Growth Opportunity Matrix
3.3. Regulatory Landscape
3.4. Value Chain Analysis
3.4.1. List of Distribution Channel/Marketplaces
3.4.2. List of End User (Industry)
3.5. Key Deals and Mergers
3.6. PESTLE Analysis
3.7. Porter’s Five Force Analysis
4. Price Trend Analysis, 2018 - 2031
4.1. Key Highlights
4.2. Key Factors Impacting Product Prices
4.3. Pricing Analysis, By Type
4.4. Regional Prices and Product Preferences
5. Global Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
5.1. Global Anime Merchandising Market Outlook: Type
5.1.1. Introduction / Key Findings
5.1.2. Historical Market Size (US$ Mn) Analysis, By Type, 2018 - 2022
5.1.3. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
5.1.3.1. Apparel and Accessories
5.1.3.2. Toys and Figurines
5.1.3.3. Stationery
5.1.3.4. Electronic Accessories
5.1.3.5. Video Games and DVDs
5.1.3.6. Others
5.2. Market Attractiveness Analysis: Type
5.3. Global Anime Merchandising Market Outlook: Distribution Channel
5.3.1. Introduction / Key Findings
5.3.2. Historical Market Size (US$ Mn) Analysis, By Distribution Channel, 2018 - 2022
5.3.3. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
5.3.3.1. Online
5.3.3.1.1. Own e-commerce
5.3.3.1.2. General e-commerce
5.3.3.1.3. Cross-border e-commerce
5.3.3.2. Offline
5.3.3.2.1. Specialty Stores
5.3.3.2.2. General Supermarkets
5.3.3.2.3. Convenience Stores
5.3.3.2.4. Events
5.4. Market Attractiveness Analysis: Distribution Channel
6. Global Anime Merchandising Market Outlook: Region
6.1. Key Highlights
6.2. Historical Market Size (US$ Mn) Analysis, By Region, 2018 - 2022
6.3. Current Market Size (US$ Mn) Analysis and Forecast, By Region, 2023 - 2031
6.3.1. North America
6.3.2. Europe
6.3.3. East Asia
6.3.4. South Asia and Oceania
6.3.5. Latin America
6.3.6. Middle East & Africa
6.4. Market Attractiveness Analysis: Region
7. North America Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
7.1. Key Highlights
7.2. Pricing Analysis
7.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
7.3.1. By Country
7.3.2. By Type
7.3.3. By Technology
7.3.4. By Distribution Channel
7.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
7.4.1. U.S.
7.4.2. Canada
7.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
7.5.1. Apparel and Accessories
7.5.2. Toys and Figurines
7.5.3. Stationery
7.5.4. Electronic Accessories
7.5.5. Video Games and DVDs
7.5.6. Others
7.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
7.6.1. Online
7.6.1.1. Own e-commerce
7.6.1.2. General e-commerce
7.6.1.3. Cross-border e-commerce
7.6.2. Offline
7.6.2.1. Specialty Stores
7.6.2.2. General Supermarkets
7.6.2.3. Convenience Stores
7.6.2.4. Events
7.7. Market Attractiveness Analysis
8. Europe Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
8.1. Key Highlights
8.2. Pricing Analysis
8.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
8.3.1. By Country
8.3.2. By Type
8.3.3. By Technology
8.3.4. By Distribution Channel
8.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
8.4.1. Germany
8.4.2. France
8.4.3. U.K.
8.4.4. Italy
8.4.5. Spain
8.4.6. Russia
8.4.7. Türkiye
8.4.8. Rest of Europe
8.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
8.5.1. Apparel and Accessories
8.5.2. Toys and Figurines
8.5.3. Stationery
8.5.4. Electronic Accessories
8.5.5. Video Games and DVDs
8.5.6. Others
8.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
8.6.1. Online
8.6.1.1. Own e-commerce
8.6.1.2. General e-commerce
8.6.1.3. Cross-border e-commerce
8.6.2. Offline
8.6.2.1. Specialty Stores
8.6.2.2. General Supermarkets
8.6.2.3. Convenience Stores
8.6.2.4. Events
8.7. Market Attractiveness Analysis
9. East Asia Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
9.1. Key Highlights
9.2. Pricing Analysis
9.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
9.3.1. By Country
9.3.2. By Type
9.3.3. By Technology
9.3.4. By Distribution Channel
9.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
9.4.1. China
9.4.2. Japan
9.4.3. South Korea
9.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
9.5.1. Apparel and Accessories
9.5.2. Toys and Figurines
9.5.3. Stationery
9.5.4. Electronic Accessories
9.5.5. Video Games and DVDs
9.5.6. Others
9.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
9.6.1. Online
9.6.1.1. Own e-commerce
9.6.1.2. General e-commerce
9.6.1.3. Cross-border e-commerce
9.6.2. Offline
9.6.2.1. Specialty Stores
9.6.2.2. General Supermarkets
9.6.2.3. Convenience Stores
9.6.2.4. Events
9.7. Market Attractiveness Analysis
10. South Asia & Oceania Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
10.1. Key Highlights
10.2. Pricing Analysis
10.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
10.3.1. By Country
10.3.2. By Type
10.3.3. By Technology
10.3.4. By Distribution Channel
10.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
10.4.1. India
10.4.2. Southeast Asia
10.4.3. ANZ
10.4.4. Rest of South Asia & Oceania
10.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
10.5.1. Apparel and Accessories
10.5.2. Toys and Figurines
10.5.3. Stationery
10.5.4. Electronic Accessories
10.5.5. Video Games and DVDs
10.5.6. Others
10.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
10.6.1. Online
10.6.1.1. Own e-commerce
10.6.1.2. General e-commerce
10.6.1.3. Cross-border e-commerce
10.6.2. Offline
10.6.2.1. Specialty Stores
10.6.2.2. General Supermarkets
10.6.2.3. Convenience Stores
10.6.2.4. Events
10.7. Market Attractiveness Analysis
11. Latin America Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
11.1. Key Highlights
11.2. Pricing Analysis
11.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
11.3.1. By Country
11.3.2. By Type
11.3.3. By Technology
11.3.4. By Distribution Channel
11.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
11.4.1. Brazil
11.4.2. Mexico
11.4.3. Rest of Latin America
11.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
11.5.1. Apparel and Accessories
11.5.2. Toys and Figurines
11.5.3. Stationery
11.5.4. Electronic Accessories
11.5.5. Video Games and DVDs
11.5.6. Others
11.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
11.6.1. Online
11.6.1.1. Own e-commerce
11.6.1.2. General e-commerce
11.6.1.3. Cross-border e-commerce
11.6.2. Offline
11.6.2.1. Specialty Stores
11.6.2.2. General Supermarkets
11.6.2.3. Convenience Stores
11.6.2.4. Events
11.7. Market Attractiveness Analysis
12. Middle East & Africa Anime Merchandising Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
12.1. Key Highlights
12.2. Pricing Analysis
12.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
12.3.1. By Country
12.3.2. By Type
12.3.3. By Technology
12.3.4. By Distribution Channel
12.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
12.4.1. GCC Countries
12.4.2. Egypt
12.4.3. South Africa
12.4.4. Northern Africa
12.4.5. Rest of Middle East & Africa
12.5. Current Market Size (US$ Mn) Analysis and Forecast, By Type, 2023 - 2031
12.5.1. Apparel and Accessories
12.5.2. Toys and Figurines
12.5.3. Stationery
12.5.4. Electronic Accessories
12.5.5. Video Games and DVDs
12.5.6. Others
12.6. Current Market Size (US$ Mn) Analysis and Forecast, By Distribution Channel, 2023 - 2031
12.6.1. Online
12.6.1.1. Own e-commerce
12.6.1.2. General e-commerce
12.6.1.3. Cross-border e-commerce
12.6.2. Offline
12.6.2.1. Specialty Stores
12.6.2.2. General Supermarkets
12.6.2.3. Convenience Stores
12.6.2.4. Events
12.7. Market Attractiveness Analysis
13. Competition Landscape
13.1. Market Share Analysis, 2023
13.2. Market Structure
13.2.1. Competition Intensity Mapping By Market
13.2.2. Competition Dashboard
13.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
13.3.1. GOOD SMILE COMPANY
13.3.1.1. Overview
13.3.1.2. Segments and Products
13.3.1.3. Key Financials
13.3.1.4. Market Developments
13.3.1.5. Market Strategy
13.3.2. Production I.G Inc.
13.3.3. Studio Ghibli Inc.
13.3.4. Toei Animation Co. Ltd.
13.3.5. Bones Inc.
13.3.6. Kyoto Animation Co. Ltd.
13.3.7. Ufotable Co. Ltd.
13.3.8. Bandai Namco Group
13.3.9. JND STUDIOS
13.3.10. SNAIL SHELL
13.3.11. FUNKO
14. Appendix
14.1. Research Methodology
14.2. Research Assumptions
14.3. Acronyms and Abbreviations