Anime Market

Anime Market Size, Share and Growth Forecast by Anime Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment), by Anime Genre (Action & Adventure, Sci-Fi & Fantasy, Romance & Drama, Sports, Others), and by Region for 2024-2031

Report ID: PMRREP34686

Number of Pages: 171

Format: PPT*, PDF, EXCEL

Industry: IT and Telecommunication

Published Date: July-2024

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Table of Content

1. Executive Summary
    1.1. Global Anime Market Snapshot, 2024 and 2031
    1.2. Market Opportunity Assessment, 2024 - 2031, US$ Mn
    1.3. Key Market Trends
    1.4. Future Market Projections
    1.5. Premium Market Insights
    1.6. Industry Developments and Key Market Events
    1.7. PMR Analysis and Recommendations

2. Market Overview
    2.1. Market Scope and Definition
    2.2. Market Dynamics
        2.2.1. Drivers
        2.2.2. Restraints
        2.2.3. Opportunity
        2.2.4. Challenges
        2.2.5. Key Trends
    2.3. Macro-Economic Factors
        2.3.1. Global GDP Growth Outlook
        2.3.2. Global Consumer Spending Outlook
    2.4. COVID-19 Impact Analysis
    2.5. Forecast Factors - Relevance and Impact

3. Value Added Insights
    3.1. Product Adoption Analysis
    3.2. Growth Opportunity Matrix
    3.3. Regulatory Landscape
    3.4. Value Chain Analysis
        3.4.1. List of Anime Genre/Marketplaces
        3.4.2. List of End User (Industry)
    3.5. Key Deals and Mergers
    3.6. PESTLE Analysis
    3.7. Porter’s Five Force Analysis

4. Price Trend Analysis, 2018 - 2031
    4.1. Key Highlights
    4.2. Key Factors Impacting Product Prices
    4.3. Pricing Analysis, By Anime Type
    4.4. Regional Prices and Product Preferences

5. Global Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    5.1. Global Anime Market Outlook: Anime Type
        5.1.1. Introduction / Key Findings
        5.1.2. Historical Market Size (US$ Mn) Analysis, By Anime Type, 2018 - 2022
        5.1.3. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
            5.1.3.1. T.V.
            5.1.3.2. Movie
            5.1.3.3. Video
            5.1.3.4. Internet Distribution
            5.1.3.5. Merchandising
            5.1.3.6. Music
            5.1.3.7. Pachinko
            5.1.3.8. Live Entertainment
    5.2. Market Attractiveness Analysis: Anime Type
    5.3. Global Anime Market Outlook: Anime Genre
        5.3.1. Introduction / Key Findings
        5.3.2. Historical Market Size (US$ Mn) Analysis, By Anime Genre, 2018 - 2022
        5.3.3. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
            5.3.3.1. Action & Adventure
            5.3.3.2. Sci-Fi & Fantasy
            5.3.3.3. Romance & Drama
            5.3.3.4. Sports
            5.3.3.5. Others
    5.4. Market Attractiveness Analysis: Anime Genre

6. Global Anime Market Outlook: Region
    6.1. Key Highlights
    6.2. Historical Market Size (US$ Mn) Analysis, By Region, 2018 - 2022
    6.3. Current Market Size (US$ Mn) Analysis and Forecast, By Region, 2023 - 2031
        6.3.1. North America
        6.3.2. Europe
        6.3.3. East Asia
        6.3.4. South Asia and Oceania
        6.3.5. Latin America
        6.3.6. Middle East & Africa
    6.4. Market Attractiveness Analysis: Region

7. North America Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    7.1. Key Highlights
    7.2. Pricing Analysis
    7.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        7.3.1. By Country
        7.3.2. By Anime Type
        7.3.3. By Technology
        7.3.4. By Anime Genre
    7.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        7.4.1. U.S.
        7.4.2. Canada
    7.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
        7.5.1. T.V.
        7.5.2. Movie
        7.5.3. Video
        7.5.4. Internet Distribution
        7.5.5. Merchandising
        7.5.6. Music
        7.5.7. Pachinko
        7.5.8. Live Entertainment
    7.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
        7.6.1. Action & Adventure
        7.6.2. Sci-Fi & Fantasy
        7.6.3. Romance & Drama
        7.6.4. Sports
        7.6.5. Others
    7.7. Market Attractiveness Analysis

8. Europe Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    8.1. Key Highlights
    8.2. Pricing Analysis
    8.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        8.3.1. By Country
        8.3.2. By Anime Type
        8.3.3. By Technology
        8.3.4. By Anime Genre
    8.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        8.4.1. Germany
        8.4.2. France
        8.4.3. U.K.
        8.4.4. Italy
        8.4.5. Spain
        8.4.6. Russia
        8.4.7. Türkiye
        8.4.8. Rest of Europe
    8.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
        8.5.1. T.V.
        8.5.2. Movie
        8.5.3. Video
        8.5.4. Internet Distribution
        8.5.5. Merchandising
        8.5.6. Music
        8.5.7. Pachinko
        8.5.8. Live Entertainment
    8.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
        8.6.1. Action & Adventure
        8.6.2. Sci-Fi & Fantasy
        8.6.3. Romance & Drama
        8.6.4. Sports
        8.6.5. Others
    8.7. Market Attractiveness Analysis

9. East Asia Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    9.1. Key Highlights
    9.2. Pricing Analysis
    9.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        9.3.1. By Country
        9.3.2. By Anime Type
        9.3.3. By Technology
        9.3.4. By Anime Genre
    9.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        9.4.1. China
        9.4.2. Japan
        9.4.3. South Korea
    9.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
        9.5.1. T.V.
        9.5.2. Movie
        9.5.3. Video
        9.5.4. Internet Distribution
        9.5.5. Merchandising
        9.5.6. Music
        9.5.7. Pachinko
        9.5.8. Live Entertainment
    9.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
        9.6.1. Action & Adventure
        9.6.2. Sci-Fi & Fantasy
        9.6.3. Romance & Drama
        9.6.4. Sports
        9.6.5. Others
    9.7. Market Attractiveness Analysis

10. South Asia & Oceania Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    10.1. Key Highlights
    10.2. Pricing Analysis
    10.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        10.3.1. By Country
        10.3.2. By Anime Type
        10.3.3. By Technology
        10.3.4. By Anime Genre
    10.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        10.4.1. India
        10.4.2. Southeast Asia
        10.4.3. ANZ
        10.4.4. Rest of South Asia & Oceania
    10.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
        10.5.1. T.V.
        10.5.2. Movie
        10.5.3. Video
        10.5.4. Internet Distribution
        10.5.5. Merchandising
        10.5.6. Music
        10.5.7. Pachinko
        10.5.8. Live Entertainment
    10.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
        10.6.1. Action & Adventure
        10.6.2. Sci-Fi & Fantasy
        10.6.3. Romance & Drama
        10.6.4. Sports
        10.6.5. Others
    10.7. Market Attractiveness Analysis

11. Latin America Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    11.1. Key Highlights
    11.2. Pricing Analysis
    11.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        11.3.1. By Country
        11.3.2. By Anime Type
        11.3.3. By Technology
        11.3.4. By Anime Genre
    11.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        11.4.1. Brazil
        11.4.2. Mexico
        11.4.3. Rest of Latin America
    11.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
        11.5.1. T.V.
        11.5.2. Movie
        11.5.3. Video
        11.5.4. Internet Distribution
        11.5.5. Merchandising
        11.5.6. Music
        11.5.7. Pachinko
        11.5.8. Live Entertainment
    11.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
        11.6.1. Action & Adventure
        11.6.2. Sci-Fi & Fantasy
        11.6.3. Romance & Drama
        11.6.4. Sports
        11.6.5. Others
    11.7. Market Attractiveness Analysis

12. Middle East & Africa Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
    12.1. Key Highlights
    12.2. Pricing Analysis
    12.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
        12.3.1. By Country
        12.3.2. By Anime Type
        12.3.3. By Technology
        12.3.4. By Anime Genre
    12.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
        12.4.1. GCC Countries
        12.4.2. Egypt
        12.4.3. South Africa
        12.4.4. Northern Africa
        12.4.5. Rest of Middle East & Africa
    12.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
        12.5.1. T.V.
        12.5.2. Movie
        12.5.3. Video
        12.5.4. Internet Distribution
        12.5.5. Merchandising
        12.5.6. Music
        12.5.7. Pachinko
        12.5.8. Live Entertainment
    12.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
        12.6.1. Action & Adventure
        12.6.2. Sci-Fi & Fantasy
        12.6.3. Romance & Drama
        12.6.4. Sports
        12.6.5. Others
    12.7. Market Attractiveness Analysis

13. Competition Landscape
    13.1. Market Share Analysis, 2023
    13.2. Market Structure
        13.2.1. Competition Intensity Mapping By Market
        13.2.2. Competition Dashboard
    13.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
        13.3.1. Studio Ghibli, Inc.
            13.3.1.1. Overview
            13.3.1.2. Segments and Products
            13.3.1.3. Key Financials
            13.3.1.4. Market Developments
            13.3.1.5. Market Strategy
        13.3.2. Pierrot Co., Ltd.
        13.3.3. Production I.G, Inc.
        13.3.4. Bones Inc.
        13.3.5. Kyoto Animation Co., Ltd.
        13.3.6. MADHOUSE, Inc.
        13.3.7. Sentai Holdings, LLC (AMC Networks)
        13.3.8. VIZ Media, LLC
        13.3.9. Ufotable Co., Ltd.
        13.3.10. Sunrise, Inc. (Bandai Namco Filmworks)
        13.3.11. Toei Animation Co., Ltd.
        13.3.12. Crunchyroll (Progressive Animation Works Co., Ltd.
        13.3.13. Atomic Flare
        13.3.14. Good Smile Company, Inc.
        13.3.15. Discotek Media

14. Appendix
    14.1. Research Methodology
    14.2. Research Assumptions
    14.3. Acronyms and Abbreviations

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