Industry: IT and Telecommunication
Published Date: July-2024
Format: PPT*, PDF, EXCEL
Delivery Timelines: Contact Sales
Number of Pages: 171
Report ID: PMRREP34686
1. Executive Summary
1.1. Global Anime Market Snapshot, 2024 and 2031
1.2. Market Opportunity Assessment, 2024 - 2031, US$ Mn
1.3. Key Market Trends
1.4. Future Market Projections
1.5. Premium Market Insights
1.6. Industry Developments and Key Market Events
1.7. PMR Analysis and Recommendations
2. Market Overview
2.1. Market Scope and Definition
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Opportunity
2.2.4. Challenges
2.2.5. Key Trends
2.3. Macro-Economic Factors
2.3.1. Global GDP Growth Outlook
2.3.2. Global Consumer Spending Outlook
2.4. COVID-19 Impact Analysis
2.5. Forecast Factors - Relevance and Impact
3. Value Added Insights
3.1. Product Adoption Analysis
3.2. Growth Opportunity Matrix
3.3. Regulatory Landscape
3.4. Value Chain Analysis
3.4.1. List of Anime Genre/Marketplaces
3.4.2. List of End User (Industry)
3.5. Key Deals and Mergers
3.6. PESTLE Analysis
3.7. Porter’s Five Force Analysis
4. Price Trend Analysis, 2018 - 2031
4.1. Key Highlights
4.2. Key Factors Impacting Product Prices
4.3. Pricing Analysis, By Anime Type
4.4. Regional Prices and Product Preferences
5. Global Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
5.1. Global Anime Market Outlook: Anime Type
5.1.1. Introduction / Key Findings
5.1.2. Historical Market Size (US$ Mn) Analysis, By Anime Type, 2018 - 2022
5.1.3. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
5.1.3.1. T.V.
5.1.3.2. Movie
5.1.3.3. Video
5.1.3.4. Internet Distribution
5.1.3.5. Merchandising
5.1.3.6. Music
5.1.3.7. Pachinko
5.1.3.8. Live Entertainment
5.2. Market Attractiveness Analysis: Anime Type
5.3. Global Anime Market Outlook: Anime Genre
5.3.1. Introduction / Key Findings
5.3.2. Historical Market Size (US$ Mn) Analysis, By Anime Genre, 2018 - 2022
5.3.3. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
5.3.3.1. Action & Adventure
5.3.3.2. Sci-Fi & Fantasy
5.3.3.3. Romance & Drama
5.3.3.4. Sports
5.3.3.5. Others
5.4. Market Attractiveness Analysis: Anime Genre
6. Global Anime Market Outlook: Region
6.1. Key Highlights
6.2. Historical Market Size (US$ Mn) Analysis, By Region, 2018 - 2022
6.3. Current Market Size (US$ Mn) Analysis and Forecast, By Region, 2023 - 2031
6.3.1. North America
6.3.2. Europe
6.3.3. East Asia
6.3.4. South Asia and Oceania
6.3.5. Latin America
6.3.6. Middle East & Africa
6.4. Market Attractiveness Analysis: Region
7. North America Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
7.1. Key Highlights
7.2. Pricing Analysis
7.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
7.3.1. By Country
7.3.2. By Anime Type
7.3.3. By Technology
7.3.4. By Anime Genre
7.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
7.4.1. U.S.
7.4.2. Canada
7.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
7.5.1. T.V.
7.5.2. Movie
7.5.3. Video
7.5.4. Internet Distribution
7.5.5. Merchandising
7.5.6. Music
7.5.7. Pachinko
7.5.8. Live Entertainment
7.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
7.6.1. Action & Adventure
7.6.2. Sci-Fi & Fantasy
7.6.3. Romance & Drama
7.6.4. Sports
7.6.5. Others
7.7. Market Attractiveness Analysis
8. Europe Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
8.1. Key Highlights
8.2. Pricing Analysis
8.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
8.3.1. By Country
8.3.2. By Anime Type
8.3.3. By Technology
8.3.4. By Anime Genre
8.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
8.4.1. Germany
8.4.2. France
8.4.3. U.K.
8.4.4. Italy
8.4.5. Spain
8.4.6. Russia
8.4.7. Türkiye
8.4.8. Rest of Europe
8.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
8.5.1. T.V.
8.5.2. Movie
8.5.3. Video
8.5.4. Internet Distribution
8.5.5. Merchandising
8.5.6. Music
8.5.7. Pachinko
8.5.8. Live Entertainment
8.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
8.6.1. Action & Adventure
8.6.2. Sci-Fi & Fantasy
8.6.3. Romance & Drama
8.6.4. Sports
8.6.5. Others
8.7. Market Attractiveness Analysis
9. East Asia Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
9.1. Key Highlights
9.2. Pricing Analysis
9.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
9.3.1. By Country
9.3.2. By Anime Type
9.3.3. By Technology
9.3.4. By Anime Genre
9.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
9.4.1. China
9.4.2. Japan
9.4.3. South Korea
9.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
9.5.1. T.V.
9.5.2. Movie
9.5.3. Video
9.5.4. Internet Distribution
9.5.5. Merchandising
9.5.6. Music
9.5.7. Pachinko
9.5.8. Live Entertainment
9.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
9.6.1. Action & Adventure
9.6.2. Sci-Fi & Fantasy
9.6.3. Romance & Drama
9.6.4. Sports
9.6.5. Others
9.7. Market Attractiveness Analysis
10. South Asia & Oceania Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
10.1. Key Highlights
10.2. Pricing Analysis
10.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
10.3.1. By Country
10.3.2. By Anime Type
10.3.3. By Technology
10.3.4. By Anime Genre
10.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
10.4.1. India
10.4.2. Southeast Asia
10.4.3. ANZ
10.4.4. Rest of South Asia & Oceania
10.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
10.5.1. T.V.
10.5.2. Movie
10.5.3. Video
10.5.4. Internet Distribution
10.5.5. Merchandising
10.5.6. Music
10.5.7. Pachinko
10.5.8. Live Entertainment
10.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
10.6.1. Action & Adventure
10.6.2. Sci-Fi & Fantasy
10.6.3. Romance & Drama
10.6.4. Sports
10.6.5. Others
10.7. Market Attractiveness Analysis
11. Latin America Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
11.1. Key Highlights
11.2. Pricing Analysis
11.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
11.3.1. By Country
11.3.2. By Anime Type
11.3.3. By Technology
11.3.4. By Anime Genre
11.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
11.4.1. Brazil
11.4.2. Mexico
11.4.3. Rest of Latin America
11.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
11.5.1. T.V.
11.5.2. Movie
11.5.3. Video
11.5.4. Internet Distribution
11.5.5. Merchandising
11.5.6. Music
11.5.7. Pachinko
11.5.8. Live Entertainment
11.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
11.6.1. Action & Adventure
11.6.2. Sci-Fi & Fantasy
11.6.3. Romance & Drama
11.6.4. Sports
11.6.5. Others
11.7. Market Attractiveness Analysis
12. Middle East & Africa Anime Market Outlook: Historical (2018 - 2023) and Forecast (2024 - 2031)
12.1. Key Highlights
12.2. Pricing Analysis
12.3. Historical Market Size (US$ Mn) Analysis, By Market, 2018 - 2022
12.3.1. By Country
12.3.2. By Anime Type
12.3.3. By Technology
12.3.4. By Anime Genre
12.4. Current Market Size (US$ Mn) Analysis and Forecast, By Country, 2023 - 2031
12.4.1. GCC Countries
12.4.2. Egypt
12.4.3. South Africa
12.4.4. Northern Africa
12.4.5. Rest of Middle East & Africa
12.5. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Type, 2023 - 2031
12.5.1. T.V.
12.5.2. Movie
12.5.3. Video
12.5.4. Internet Distribution
12.5.5. Merchandising
12.5.6. Music
12.5.7. Pachinko
12.5.8. Live Entertainment
12.6. Current Market Size (US$ Mn) Analysis and Forecast, By Anime Genre, 2023 - 2031
12.6.1. Action & Adventure
12.6.2. Sci-Fi & Fantasy
12.6.3. Romance & Drama
12.6.4. Sports
12.6.5. Others
12.7. Market Attractiveness Analysis
13. Competition Landscape
13.1. Market Share Analysis, 2023
13.2. Market Structure
13.2.1. Competition Intensity Mapping By Market
13.2.2. Competition Dashboard
13.3. Company Profiles (Details - Overview, Financials, Strategy, Recent Developments)
13.3.1. Studio Ghibli, Inc.
13.3.1.1. Overview
13.3.1.2. Segments and Products
13.3.1.3. Key Financials
13.3.1.4. Market Developments
13.3.1.5. Market Strategy
13.3.2. Pierrot Co., Ltd.
13.3.3. Production I.G, Inc.
13.3.4. Bones Inc.
13.3.5. Kyoto Animation Co., Ltd.
13.3.6. MADHOUSE, Inc.
13.3.7. Sentai Holdings, LLC (AMC Networks)
13.3.8. VIZ Media, LLC
13.3.9. Ufotable Co., Ltd.
13.3.10. Sunrise, Inc. (Bandai Namco Filmworks)
13.3.11. Toei Animation Co., Ltd.
13.3.12. Crunchyroll (Progressive Animation Works Co., Ltd.
13.3.13. Atomic Flare
13.3.14. Good Smile Company, Inc.
13.3.15. Discotek Media
14. Appendix
14.1. Research Methodology
14.2. Research Assumptions
14.3. Acronyms and Abbreviations